
Hey folks,
This came in to the contact list and seems like it might be a good idea. Anyone have experience with this?
Ted ---------- Forwarded Message --------- From: Sweetlads admin@sweetlads.com Subject: [Contact] Potential support from Steam games Date: Mar 9 2025, at 12:55 pm To: contact contact@inkscape.org
Hi there,
I intend to utilise Inkscape as a tool to help the community create assets for my game via Steam Community Workshop. The amazing thing about the Steam Community Workshop is it allows developers to share revenue earnt from items submitted into the game with both the creator of the item and the software they use. The revenue shared with the software comes out of Steams cut and does not subtract from the creators efforts.
In order for Steam to share this revenue, I require a 64 bit Steam ID to link Inkscape's account with my game.
I understand this may come with a bit of upfront effort, so allow me to add some context into the potential value from games supporting you this way. The largest game utilising the steam community workshop is Counterstrike with a market cap of $4.6 billion. Creators earn on average $430,000 per contribution (as small as a weapon skin). Earning just a small percentage of this per designer could add up!
Thanks again for your tool, and hope I can support you in the near future! _______________________________________________ Contact mailing list -- contact@lists.inkscape.org To unsubscribe send an email to contact-leave@lists.inkscape.org

Hi Ted,
Thanks for sharing. Last week there was a request to publish Inkscape on Steam as it could help the project reach a wider user base while also providing a revenue stream if we choose to publish a paid package. So, I took a look at Steam's publisher documentation. I'm preparing a document with necessary details and will try to share it by the end of the week.
Best regards,
Vaibhav Malik
On Mon, 10 Mar 2025, 18:46 Ted Gould, ted@gould.cx wrote:
Hey folks,
This came in to the contact list and seems like it might be a good idea. Anyone have experience with this?
Ted
---------- Forwarded Message ---------
From: Sweetlads admin@sweetlads.com Subject: [Contact] Potential support from Steam games Date: Mar 9 2025, at 12:55 pm To: contact contact@inkscape.org
Hi there,
I intend to utilise Inkscape as a tool to help the community create assets for my game via Steam Community Workshop. The amazing thing about the Steam Community Workshop is it allows developers to share revenue earnt from items submitted into the game with both the creator of the item and the software they use. The revenue shared with the software comes out of Steams cut and does not subtract from the creators efforts.
In order for Steam to share this revenue, I require a 64 bit Steam ID to link Inkscape's account with my game.
I understand this may come with a bit of upfront effort, so allow me to add some context into the potential value from games supporting you this way. The largest game utilising the steam community workshop is Counterstrike with a market cap of $4.6 billion. Creators earn on average $430,000 per contribution (as small as a weapon skin). Earning just a small percentage of this per designer could add up!
Thanks again for your tool, and hope I can support you in the near future!
Contact mailing list -- contact@lists.inkscape.org To unsubscribe send an email to contact-leave@lists.inkscape.org _______________________________________________ Inkscape Board of Directors mailing list -- inkscape-board@lists.inkscape.org To unsubscribe send an email to inkscape-board-leave@lists.inkscape.org

On Mon, 2025-03-10 at 06:16 -0700, Ted Gould wrote:
Hey folks,
This came in to the contact list and seems like it might be a good idea. Anyone have experience with this?
We have been talking in the developer team about distributing Inkscape via Steam for a fee. We'd need to have the SFC sign the required documents to make that happen. But we would be joining Blender and Krita who both use Steam to raise funds.
Martin,
participants (3)
-
Martin Owens
-
Ted Gould
-
Vaibhav Malik