Vote: Create Steamworks account, authorize Direct Fee

Dear Board,
== Background ==
Since quite some time, Krita is available on Steam (https://store.steampowered.com/app/280680/Krita/). They are "selling" Krita there to support the project financially, while clearly stating in the description that everyone can download it for free on their website.
Our developer working group member Vaibhav is looking into setting up something similar for Inkscape. For this, we need a Steamworks account.
Apart from that, we've received a request for revenue sharing from a game developer who's using Inkscape for their in-game graphics. This also requires a Steamworks account.
The onboarding steps for Steamworks are described here: https://partner.steamgames.com/doc/gettingstarted/onboarding
In particular, there is paperwork needed (which we need the SFC for), and there is a one-time 100 USD "Direct Fee" for publishing a product on steam for the first time. This fee will be refunded once the product surpasses 1000 USD in revenue. (This is probably intended to avoid spam publications.)
I've briefly brought up the topic with Tracy from the SFC today, and she suggested to go ahead with a vote to encourage a fast processing of the paperwork. ;)
== Vote ==
Sign up for a SteamWorks account and allocate 100 USD for the direct fee. After the paperwork has been done by the SFC, Inkscape will be published on Steam at the discretion of the Developer WG / Release manager.
a) Agree
b) Disagree
c) Other: ____
Best regards
Jonathan

I vote a.)
René
Am 17.03.2025 um 20:54 schrieb Jonathan Neuhauser jonathan.neuhauser@outlook.com:
Dear Board,
== Background ==
Since quite some time, Krita is available on Steam (https://store.steampowered.com/app/280680/Krita/). They are "selling" Krita there to support the project financially, while clearly stating in the description that everyone can download it for free on their website.
Our developer working group member Vaibhav is looking into setting up something similar for Inkscape. For this, we need a Steamworks account.
Apart from that, we've received a request for revenue sharing from a game developer who's using Inkscape for their in-game graphics. This also requires a Steamworks account.
The onboarding steps for Steamworks are described here: https://partner.steamgames.com/doc/gettingstarted/onboarding
In particular, there is paperwork needed (which we need the SFC for), and there is a one-time 100 USD "Direct Fee" for publishing a product on steam for the first time. This fee will be refunded once the product surpasses 1000 USD in revenue. (This is probably intended to avoid spam publications.)
I've briefly brought up the topic with Tracy from the SFC today, and she suggested to go ahead with a vote to encourage a fast processing of the paperwork. ;)
== Vote ==
Sign up for a SteamWorks account and allocate 100 USD for the direct fee. After the paperwork has been done by the SFC, Inkscape will be published on Steam at the discretion of the Developer WG / Release manager.
a) Agree
b) Disagree
c) Other: ____
Best regards
Jonathan
Inkscape Board of Directors mailing list -- inkscape-board@lists.inkscape.org To unsubscribe send an email to inkscape-board-leave@lists.inkscape.org

I vote a.
Though there is no provision for what group decides the price, the discount offers and other decisions. I'm to understand this would be a consensus for the developer team itself and not the plc?
The precedent would allow the WG to also publish on the Microsoft store or Apple store with similar pricing?
Martin
On Mon, 2025-03-17 at 20:54 +0100, Jonathan Neuhauser wrote:
Dear Board,
== Background ==
Since quite some time, Krita is available on Steam (https://store.steampowered.com/app/280680/Krita/). They are "selling" Krita there to support the project financially, while clearly stating in the description that everyone can download it for free on their website.
Our developer working group member Vaibhav is looking into setting up something similar for Inkscape. For this, we need a Steamworks account.
Apart from that, we've received a request for revenue sharing from a game developer who's using Inkscape for their in-game graphics. This also requires a Steamworks account.
The onboarding steps for Steamworks are described here: https://partner.steamgames.com/doc/gettingstarted/onboarding
In particular, there is paperwork needed (which we need the SFC for), and there is a one-time 100 USD "Direct Fee" for publishing a product on steam for the first time. This fee will be refunded once the product surpasses 1000 USD in revenue. (This is probably intended to avoid spam publications.)
I've briefly brought up the topic with Tracy from the SFC today, and she suggested to go ahead with a vote to encourage a fast processing of the paperwork. ;)
== Vote ==
Sign up for a SteamWorks account and allocate 100 USD for the direct fee. After the paperwork has been done by the SFC, Inkscape will be published on Steam at the discretion of the Developer WG / Release manager.
a) Agree
b) Disagree
c) Other: ____
Best regards
Jonathan
Inkscape Board of Directors mailing list -- inkscape-board@lists.inkscape.org To unsubscribe send an email to inkscape-board-leave@lists.inkscape.org

a
On 17/03/2025 8:54 PM, Jonathan Neuhauser wrote:
Dear Board,
== Background ==
Since quite some time, Krita is available on Steam (https://store.steampowered.com/app/280680/Krita/). They are "selling" Krita there to support the project financially, while clearly stating in the description that everyone can download it for free on their website.
Our developer working group member Vaibhav is looking into setting up something similar for Inkscape. For this, we need a Steamworks account.
Apart from that, we've received a request for revenue sharing from a game developer who's using Inkscape for their in-game graphics. This also requires a Steamworks account.
The onboarding steps for Steamworks are described here: https://partner.steamgames.com/doc/gettingstarted/onboarding
In particular, there is paperwork needed (which we need the SFC for), and there is a one-time 100 USD "Direct Fee" for publishing a product on steam for the first time. This fee will be refunded once the product surpasses 1000 USD in revenue. (This is probably intended to avoid spam publications.)
I've briefly brought up the topic with Tracy from the SFC today, and she suggested to go ahead with a vote to encourage a fast processing of the paperwork. ;)
== Vote ==
Sign up for a SteamWorks account and allocate 100 USD for the direct fee. After the paperwork has been done by the SFC, Inkscape will be published on Steam at the discretion of the Developer WG / Release manager.
a) Agree
b) Disagree
c) Other: ____
Best regards
Jonathan
Inkscape Board of Directors mailing list -- inkscape-board@lists.inkscape.org To unsubscribe send an email to inkscape-board-leave@lists.inkscape.org

I vote A.
And I agree with Martin, I consider this setting up the account and trying to setup builds and all that. I think we'll have to do pricing and stuff in another vote. I think that it is important to figure out how difficult it is to maintain, the Krita folks said it was one of their more difficult targets. Hopefully the developer WG will determine if it is maintainable. Ted On Mar 17 2025, at 2:54 pm, Jonathan Neuhauser jonathan.neuhauser@outlook.com wrote:
Dear Board,
== Background == Since quite some time, Krita is available on Steam (https://store.steampowered.com/app/280680/Krita/). They are "selling" Krita there to support the project financially, while clearly stating in the description that everyone can download it for free on their website.
Our developer working group member Vaibhav is looking into setting up something similar for Inkscape. For this, we need a Steamworks account.
Apart from that, we've received a request for revenue sharing from a game developer who's using Inkscape for their in-game graphics. This also requires a Steamworks account.
The onboarding steps for Steamworks are described here: https://partner.steamgames.com/doc/gettingstarted/onboarding
In particular, there is paperwork needed (which we need the SFC for), and there is a one-time 100 USD "Direct Fee" for publishing a product on steam for the first time. This fee will be refunded once the product surpasses 1000 USD in revenue. (This is probably intended to avoid spam publications.)
I've briefly brought up the topic with Tracy from the SFC today, and she suggested to go ahead with a vote to encourage a fast processing of the paperwork. ;)
== Vote == Sign up for a SteamWorks account and allocate 100 USD for the direct fee. After the paperwork has been done by the SFC, Inkscape will be published on Steam at the discretion of the Developer WG / Release manager.
a) Agree b) Disagree c) Other: ____ Best regards Jonathan _______________________________________________ Inkscape Board of Directors mailing list -- inkscape-board@lists.inkscape.org To unsubscribe send an email to inkscape-board-leave@lists.inkscape.org

I vote A.
I'm looking forward to seeing what this experiment ends up looking like. :)
Cheers, Josh
On Mon, Mar 17, 2025 at 12:54 PM Jonathan Neuhauser < jonathan.neuhauser@outlook.com> wrote:
Dear Board,
== Background ==
Since quite some time, Krita is available on Steam (https://store.steampowered.com/app/280680/Krita/). They are "selling" Krita there to support the project financially, while clearly stating in the description that everyone can download it for free on their website.
Our developer working group member Vaibhav is looking into setting up something similar for Inkscape. For this, we need a Steamworks account.
Apart from that, we've received a request for revenue sharing from a game developer who's using Inkscape for their in-game graphics. This also requires a Steamworks account.
The onboarding steps for Steamworks are described here: https://partner.steamgames.com/doc/gettingstarted/onboarding
In particular, there is paperwork needed (which we need the SFC for), and there is a one-time 100 USD "Direct Fee" for publishing a product on steam for the first time. This fee will be refunded once the product surpasses 1000 USD in revenue. (This is probably intended to avoid spam publications.)
I've briefly brought up the topic with Tracy from the SFC today, and she suggested to go ahead with a vote to encourage a fast processing of the paperwork. ;)
== Vote ==
Sign up for a SteamWorks account and allocate 100 USD for the direct fee. After the paperwork has been done by the SFC, Inkscape will be published on Steam at the discretion of the Developer WG / Release manager.
a) Agree
b) Disagree
c) Other: ____
Best regards
Jonathan
Inkscape Board of Directors mailing list -- inkscape-board@lists.inkscape.org To unsubscribe send an email to inkscape-board-leave@lists.inkscape.org
participants (6)
-
Jonathan Neuhauser
-
Josh Andler
-
Marc Jeanmougin
-
Martin Owens
-
René de Hesselle
-
Ted Gould