Try Blender 3D. You can use vectors you make in Inkscape, along with Blender's game engine to do what you want. Blender.org

-C

On 5 Nov 2015 6:48 pm, "Niko Kiirala" <niko@...1267...> wrote:
Sun, 25 Oct 2015 00:09:54 +1100
Philip Rhoades <phil@...1587...> kirjoitti:

> I am going to develop an Open Source interactive game for designing
> the neural architecture of a VERY simple alien organism - for
> research purposes.  I am thinking that Inkscape is a sort of (more
> complicated) version of the interface that that would be required.
> During the game, after a bit of design, the alien organism should
> animate to some extent (depending how good the design is) because of
> the nerves interacting with the muscles and other cell organelles -
> which all correspond to SVG objects - is this a sensible method of
> proceeding?

I'm a bit late to this guestion and I'm not completely sure what you're
asking, either.

Nevertheless...

Using Inkscape to draw the alien organism would work. It's not full
solution, as you'll need to specify the actual movements without GUI
help.

Using Inkscape as the game interface would be a bad idea, though. Sure,
you could kind-a use some parts from here and there, but retrofitting
Inkscape for such a task would likely be a larger task than the game
itself.

As platforms go, I'd recommend looking into making it a browser-based
game. Modern browsers natively display SVG, let you trigger code on
different user interactions, have animation capabilities etc.

--
Niko Kiirala
niko@...1267...

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