25 Jun
2007
25 Jun
'07
2:48 p.m.
On 6/25/07, Bill Baxter <wbaxter@...400...> wrote:
Is there any reason why sp-ellipse.cpp uses .552 as the ellipse-to-bezier constant rather than something with a few more digits:
0.55228474983079356
I guess no reason at all, except that it was that way in Sodipodi and nobody came around to fixing it :) Patches are welcome (I think there are several places in the code using 0.552).
--
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