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Hi, I've been working on an export of patch gradients (aka mesh gradients) from my program Laidout to SVG. It currently basically follows Bulia's approximation method here: http://inkscape.org/screenshots/gallery/inkscape-0.45-gradient-mesh-experime...
The final steps of growing the boundary of the patch so the edges do not introduce transparency, and the blurring is a bit haphazard. My question is this: What is the relationship between "blur radius", the 0..100 blur slider in Inkscape, and SVG's stdDeviation? I've tried using various static values, but there doesn't seem to be a very satisfactory one.
A sample exported file is here: http://www.tomlechner/randompics/test-colorpatch.svg
Tom ----------------------- http://www.laidout.org http://www.tomlechner.com