On 12/06/06, yipdw <yipdw1@...400...> wrote:
Ben Fowler wrote:
On 12/06/06, yipdw <yipdw1@...400...> wrote:
My interpretation of the Universal Binary tutorial at developer.apple.com (http://developer.apple.com/opensource/buildingopensourceuniversal.html) tells me that one can generate Universal Binaries with access to only one architecture provided that one also has appropriate Universal
v>> versions of all involved shared libraries. Am I reading this right?
Yes you are; probably since version 2 of XCode. I would recommend using the latest stable XCode, currently 2.3.
All right, I'll look into that. I haven't figured out how to get Fink or DarwinPorts to generate Universal Binaries and I'm not entirely sure if they can, but I'll keep poking at it -- any help there would be great.
I think that you will find that fink has no support at present. I don't know about Darwinports, and if you are able to investigate that, the Xara folk would probably like to hear your results good or bad.
As a worst-case scenario, I guess it'd be possible to compile Universal versions of all required libraries by hand, but I think it's best to avoid that as long as possible.
I can think of circumstances when I would, in fact, be tempted to do that, but it is your call. I would have thought that the first technique to try would be to generate a PPC build using for want of a better terrm, standard methods and a second MacTel i386 build and glue them together. The next, would be to use Apple's libraries (which have been universal binaries since XCode 2.1 or perhaps earlier) and their methods. This depends on all the libraries that we need being present in Apple's kit, and the versions being suitable and I am not at all confident that this is so.
I would have thought that the most important thing would be to get some experience of this kind of activity, so that we can make some forward plans particulalry relating to the date by which we can expect to have a robust, tested, deliverable.
...I just grabbed Inkscape trunk and makeosx.sh, and ran the
script. Inkscape appears to run fine, although I have to admit I haven't really stressed it much just yet.
Wow. I can only say "Well Done!".
My simple smoke test is to create a few objects edit paths and nodes, and do boolean operations. If this works then I would call that a sign that the product is OK. I also try to reproduce any outstanding bugs, but most of the simple ones seem to be Windows only.
Ben