So, GSoC coding period is over and now is documentation period. I've sent two more commits to the Inkscape repository earlier today.

Nathan convinced me to think "why is the project great?" and then I decided to make two more videos (mic is bad, but understandable, I think):
https://vimeo.com/75245148
https://vimeo.com/75247946

My strong accent is bad, but I don't have much people to talk to in english, so you guys will need bear it. I hope you guys like the videos. Tell me if this happens.
=)

So, this is "documentation week" and I'll write more blog posts regarding technical details (and group them under some folder in the repository). I'll also write the so wanted tutorial (I accept hints about its format).

After the week is over, so is GSoC 2013 and my responsibilities will move from "GSoC 2013 student" to "lib2geom and Inkscape developer". The first thing I should do is unify the construction of d attributes of path elements and move this abstraction to the 2geom library, then Inkscape and libdepixelize will share more code (always a good thing). Second thing I'll do is prepare a new stable release of 2geom (need to be discussed with the other of you devs) and create a package for the ArchLinux User Repositories.

So, something to tease you guys. Me and Nathan (this guy always have ideas. lucky me for having him as mentor) have some ideas about how to improve the Kopf-Lischinski image quality and we decided to publish a paper. Another cool three-months project to work on. I may finish the harmonic maps triangulation (and put it inside 2geom) before implement the new cool ideas. Anyway, I'll have to delay this project for one week, because the community of my other open source project misses me and have some issues demanding my attention.

So, another thing: if you guys have a hand-chosen collection of pixel art images with Alpha Channel, please send me. They will help me in the research project. Jabier did the first step and send me a bunch of this images already, but the more the better (and mainly if they are carefully chosen one-by-one).

It was an awesome experience to work with the Inkscape community.


--
Vinícius dos Santos Oliveira
https://about.me/vinipsmaker