
On 05-03-12 09:26, Valerie wrote:
... So what if we make it so that all parts of the pattern Outside the basic tile gets cut away as necessary according to these guide points?
Edge tiles however will retain the original extremities. The result:
http://www.freeimagehosting.net/5e38w
This concept can also be applied to radial tiling, for both rotation and resizing tiles:
http://www.freeimagehosting.net/sbhmo
I don't believe I've seen a program where you can easily create seamless tiles for all the different wallpaper groups, and this certainly makes things a little easier. Thoughts?
My thoughts are that this is some very interesting work. Do I understand correctly that your idea is to create (pretty advanced) guides on-canvas depending on the select symmetry, and use those to define the base tile? And then you want to be able to differentiate between "exterior" tiles and "interior" tiles, with the "exterior" tiles tiling only so much that they form a one-tile thick border around the tiles?
Have you thought about the interaction with things like random displacements (and non-constant displacements). Should these interact at all? Or is this just a matter of breaking the model (they should be fine for things that do not need any continuity across tile borders of course). I think that at least for things like small random displacements it might make sense to allow this to interact with what you propose, as it would allow easy creation of slightly irregular tilings.