My point is: if you create a landscape rectangle, you can only move the node down until the curves on the left and the right size meet. This way you end up having a rect with two arcs attached to it. Now take a portrait rect and do the same. you end up with an elipese, because the node does not respect the curves meeting at the top and the bottom and hence don't stop at that point. This is inconsitent.
Drag it with Ctrl, then it will stop as soon as the handles on any of the sides meet, and you will get strictly circular corners.
It also doesn't allow me to create a portrait rect with arcs attached to the top and the bottom, because I don't know, where to stop moving the node.
Dragging with Ctrl takes care of that.
If anybody should want to have different radii, he should move the second node aswell. That is what it is for imho.
I.e. you propose that normal dragging should behave as Ctrl-dragging now? Why?
But moving only the single node should do the same as having both nodes moved with ctrl pressed.
Then how do I get the current behavior if I want it?
The difference gotta be though that when rescaling the rect, the corners stay circular.
OK, I think I understand what you want. There are currently two ways to get strictly circular corners:
1) by starting from a non-rounded rect and dragging only one handle down. The other handle stays in the corner (does not move) but, since having one of the radii equal to 0 and other not makes little sense, Inkscape responds by producing strictly rounded corners.
2) By dragging any handle with Ctrl. This way both handles are moved and are at the same distance from the corner.
The difference is that with 1), the circularity is preserved when you resize the rect, while with 2) it is not. I agree that this is inconsistent and inconvenient, and I will try changing Ctrl-drag so it produces the same result as 1), with one of the handles in the corner. This way you can drag a handle on any side with Ctrl and get auto-circular corners preserved in scaling. Is this what you're after?
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