Radek wrote:
On Wed, 02 Jun 2010 11:36:44 -0300 Juan Vuletich <juan@...2357...> wrote:
Hi Folks,
I'm new to this list and community, and I hope this is interesting for you.
I am developing a novel way to do anti aliased 2d graphics that breaks away from pixel coverage and super sampling, while being simpler and providing higher quality. Please take a look at http:www.jvuletich.org , especially at the samples.
Comments welcome.
Cheers, Juan Vuletich
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
When it comes to output quality in provided samples, your method is quite impressive (at least for me). Straight lines (black to white) look very smooth.
Thanks :)
I didn't even notice before that you normally get those "tinted" black-white edges.
Oh, I see them very clearly every time my mac boots on the apple logo!
I guess it has something to do with order of colors in "hardware pixels" (RGB), and your method uses some sort of subpixelrendering to compensate, right?
Right. More precisely, I sample the image at the correct places (the position of the subpixels).
While this is nice for on-the-fly rendering, wouldn't it make rasterized images "incompatible" with displays using other ordering of subpixels (or print)?
The geometry of the pixels (i.e. the sample positions) is a parameter to the rasterized. It is pretty easy to adapt it to any target or turn it off completely. However, for regular LCDs, it is best to use it as in the samples.
Cheers, Juan Vuletich