You guys are killing me. D: Hopefully this... 7th iteration or so is the lucky one (at least approach-wise)?
It still needs a lot of work, but the Youtube video and the extra comment on guides were eye-openers, so thanks for that!
Alright, here's the deal: so far the design has either concentrated on dialogue, or on the "base tile", and such. This new design changes the approach (again): this new tiling tool proposal is centered directly on a render frame (with one tile serving as "base" tile).
http://postimage.org/image/vinwmlp6d/ http://postimage.org/image/81v4l35p3/
Now as you can see, it should be somehow possible to fit the Dynamics onto the top-level as well. Unfortunately, I'm not as smart as the guy who made that Youtube video, so right now I can't think of a fancy approach to handle it all. The basic idea is that for some dynamics at least, (namely involving position, angle, skew, size and maybe opacity and blur), it should be possible to define them on-canvas through some trick involving the distribution or interpolation of the various frames.
Suggestions please?