On Tue, Mar 21, 2017 at 1:14 PM, C R <cajhne@...400...> wrote:
> Otherwise we could simply rotate our
> monitors or tilt our heads.

Wha? Correct if wrong, but the entire point of canvas rotation is so
we don't have to rotate our monitors or tilt our heads.
In package design, it helps to be able to see the upside-down panels
of your unfolded box. The point of rotating the canvas is precisely so
one does not have to stand on one's head, or try to turn the monitor
upside down.

That is precisely what I've said. Or what I've tried to say, at least. ;)
 
>In terms of dragging nodes with axis locked,
> that means that user wants to keep _sight_ horizontal as absolute
> horizontal.

Yes, agree with this.

> Drawing selection
> rectangle must happen in monitor's plane, not canvas plane. No matter that
> canvas is rotated, bounding box must be drawn horizontally.

In general, yes, this is more useful I think.
-C

> Regards,
> Vlada
>
>>
>> Yes, we can bring this back... but it needs to be implemented differently
>> (similar user experience, different code wise). It's on the list of things
>> to do.
>>
>> Tav
>>
>
>
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