Ok, thanks for this picture. I see I've choosen a good exemple :o) .

In my opinion, the wiki webpage I show you should contain only current state of the toolbar and links to proposals. If there is a work in progress or proposals, we should create a dedicated wiki page with all the discussions they need.

Is there already one to speak about your proposition? What's his status? Accepted? Proposal? One of many proposals? I will link it to my template proposal.

Maybe I'm speaking after the war, but if you're asking my opinion (and I would be happy to share it on the proposal page):

This is how I use the gradient feature, but I understand others use it (or want to use it) in a different way!! If I'm hurting anyone, please let me know.

@+

Romain de Bossoreille

Le 17/12/2011 20:20, Tavmjong Bah a écrit :
On Sat, 2011-12-17 at 08:34 -0800, Josh Andler wrote:
Romain,

The gradient toolbar should eventually look like the following:
http://i.imgur.com/DZFC8.png

Note I hacked this together really quickly and it isn't pretty...

The 3rd gradient button is for Mesh gradients, which exist in a branch
currently. Following changes get other existing options in the user's
view. Repeat is the function from the Fill & Stroke dialog to allow
None, Repeat, or Mirror options. Following that is a Reverse Gradient
button (Shift+R in the gradient tool, but should have UI). Following
are stop controls from the beyond broken gradient editor. Buttons to
Add & Delete stops (Insert & Delete keys respectively), the Stop
Selector, and the numeric Stop Offset widget. Note, all of the
features already exist, they just need to be updated in the code and
hooked up in the toolbar. Note the absence of the "Edit..." button.
The VERY BROKEN Gradient Editor can be safely removed once these
features are added to the toolbar.
It will be nice to no longer need the gradient editor. Note that I will
probably add a fourth button to create a conical gradient (as a special
form of mesh gradient). A number of the items will need to be grayed out
when editing meshes: Repeat, Reverse, Offset. We may also want to
specify the initial number of rows and columns in a mesh. But this is
all a ways off.

					Tav