For the record, the Undo History has been around since 0.45. If you're inclined to improve it, wait until afte SoC. Otherwise know, it's been around for a couple versions w/o any major issues.

Cheers,
Josh

On Jun 12, 2009 12:19 PM, "Felipe Sanches" <felipe.sanches@...847...0...> wrote:



---------- Forwarded message ---------- From: Felipe Sanches <felipe.sanches@...400...>

Date: Fri, Jun 12, 2009 at 4:10 PM Subject: Re: [Inkscape-user] Inkscape 0.47pre0 To: Inkscape User ...

yeah, but you could accidentaly hit a key and unintentionally destroy work. There is no "undo my mistaken undo-history-edit"...

On Fri, Jun 12, 2009 at 3:46 PM, Steven M. Ottens <steven@...2202...> wrote:
although I would love some smart multi-level tree-undo structure
which remembers at what point in history you deviated and allows you
to go back to the branch point and gives you the choice to either
follow the 'new' history or the 'old' history *), I've never seen
that in practice and everyone who uses multiple undo for a while
knows that if you go back in history and change something, you're
'past future' is lost.

So merely giving a warning that changing something once you went back
in history will be beneficial for a small number of people, but
hugely annoying for the majority. In my opinion you should either
produce a nice multi-branch undo history (with very interesting UI-
challenges) or leave it as it is. I am aware it is a bit harsh, but
IMHO no-one who is doing serious design work with inkscape will be
surprised by this behavior, because there is no multi-branch-undo in
any (vector)drawing program.

Correct me if I'm wrong.

Steven

*) If inkscape would have it, it would be a killer feature, I'd love
to help to do the UI-part of it, the programming part has to be done
by different minds though

> > On Jun 12, 2009, at 8:28 PM, Felipe Sanches wrote: > > > hmmm... cool! > > but I see an issue t...

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