El jue, 30-04-2015 a las 22:15 -0700, Bryce Harrington escribió:
On Wed, Apr 29, 2015 at 02:54:59PM -0700, Jon A. Cruz wrote:
Yes, so did we get the info on dependencies/versions updated?
One of our main pages: http://wiki.inkscape.org/wiki/index.php/Tracking_Dependencies
That probably also needs to have OS X 10.6 explicitly called out. It currently is limited to gcc 4.2.1. And for all that Macs out there with hardware limitations, updating the OS and/or compiler is not an option.
I know there are pre-Intel mac (PPC?) hardware which can run no newer version of the OS simply because of Apple. Supposedly there is a healthy secondary market for this obsoleted hardware, which artists frequent. Presumably getting newer Illustrator on this platform is problematic, thus presenting a value proposition Inkscape can fill.
Yet, providing this legacy compatibility is not without some cost. We're hearing from multiple sources about the impact of these costs; at the moment it's holding back progress with modernizing our code syntax.
Sure I'm biased, but wouldn't it be reasonable to consider only the FLOSS operating systems for legacy support?
For instance, I just Debian Jessie, and it's available for PowerPC. That means that the old hardware you describe is supported by at least one free operating system, where Inkscape can be executed.
It seems unreasonable that the inkscape project has to constrain itself because of the decisions of a company who decided to stop supporting its own hardware, its own operating system. If it was Apple's decision, they would probably prefer that those machines end in a dumpster, so the option is keep using them with an old an unsupported operating system that no longer provides a good user experience, or switching to a modern operating system.
So why Inkscape development has to be constrained by the decisions taken by Apple regarding their products? You're not abandoning users if you move on (as Apple certainly did), they still have options to get the current version of inkscape running.
Gez.