Hello,
     I'm planning to update my desktop in goal of accelerating runing of inkscape since it runs too slow on my old one. 
     Can you guys give me some advices on this?

     Thanks!


Zhong Jian
 
 
From: inkscape-devel-request
Date: 2016-03-07 10:56
To: inkscape-devel
Subject: Inkscape-devel Digest, Vol 118, Issue 19
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Today's Topics:
 
   1. Re: Paint-order attribute needs to be put in stroke
      properties dialogue (Martin Owens)
   2. Re: [Inkscape-board] Board Meeting @ Friday Mar 4th, 2016
      (Alex Valavanis)
   3. Re: Paint-order attribute needs to be put in stroke
      properties dialogue (Eduard Braun)
   4. Re: Paint-order attribute needs to be put in stroke
      properties dialogue (Tavmjong Bah)
   5. Re: Paint-order attribute needs to be put in stroke
      properties dialogue (C R)
   6. Re: While I'm waiting for Inkscape to redraw the screen....
      (Marc Jeanmougin)
 
 
----------------------------------------------------------------------
 
Message: 1
Date: Mon, 07 Mar 2016 11:53:02 -0500
From: Martin Owens <doctormo@...400...>
Subject: Re: [Inkscape-devel] Paint-order attribute needs to be put in
stroke properties dialogue
To: Tavmjong Bah <tavmjong@...8...>
Cc: inkscape-devel <inkscape-devel@lists.sourceforge.net>
Message-ID: <1457369582.22893.1.camel@...2056...>
Content-Type: text/plain; charset="UTF-8"
 
On Mon, 2016-03-07 at 09:01 +0100, Tavmjong Bah wrote:
> I like the reordered layout although it does rely on a tooltip to
> explain the use of the miter-length selector.
>
> You never know what uses people will find for putting markers behind
> the stroke so I would just go ahead and put icons for all six
> combinations (two rows of three), making the marker in the icon a bit
> larger so it sticks out.
 
That's true, I've made a draft stab at some actual icons here:
 
https://inkscape.org/en/~doctormo/%E2%98%85paint-order-icons
 
If anyone wants to have a crack at it, these ones are based on the
strait line and the order of the items is the order they paint. So it
should signify the effect pretty clearly.
 
Martin,
 
 
 
 
------------------------------
 
Message: 2
Date: Mon, 7 Mar 2016 17:07:13 +0000
From: Alex Valavanis <valavanisalex@...400...>
Subject: Re: [Inkscape-devel] [Inkscape-board] Board Meeting @ Friday
Mar 4th, 2016
To: Bryce Harrington <bryce@...961...>
Cc: inkscape-board@...6..., inkscape-devel
<inkscape-devel@...6...>
Message-ID:
<CAH3Si3Pkq+Hw12CWwy1zcyZ9ukGRa-dYED6qi3UpbypWth5OxQ@...401...>
Content-Type: text/plain; charset=UTF-8
 
Hi guys,
 
I was away over the weekend, so I'm sorry I couldn't contribute to the
board meeting.  Bryce/Tav, has the Hackfest room booking quote been
signed yet?
 
Best wishes,
 
 
Alex
 
On 5 March 2016 at 04:20, Bryce Harrington <bryce@...961...> wrote:
> On Fri, Mar 04, 2016 at 06:21:32PM -0800, Krzysztof Kosi?ski wrote:
>> Argh, totally forgot about this today. Any important updates?
>
> We skipped the hackfest discussions, although a couple questions were
> raised.  For GSoC sounds like things are going well on our end, but
> student applications / contacts are on the light side.  Martin gave a
> detailed overview of the state of the website, and then post-meeting he
> and I discussed the funded project system briefly.  The meeting ended
> pretty short, we'll do another one on April 1st at noon pacific.
>
> Bryce
>
>> 2016-03-03 15:21 GMT-08:00 Martin Owens <doctormo@...1063....>:
>> > On Thu, 2016-03-03 at 14:27 -0800, Bryce Harrington wrote:
>> >> Let's plan on doing a short meeting tomorrow, March 4th.  It'll be in
>> >> #inkscape-devel at noon Pacific time (2000 UTC).
>> >>
>> >>    http://wiki.inkscape.org/wiki/index.php/Board_Meetings
>> >>
>> >> Shortened Agenda is:
>> >>
>> >>    * Hackfest 2016
>> >>    * GSoC 2016
>> >>    * Other business
>> >>
>> >> If time permits we'll tackle some of remaining topics from last meeting,
>> >> but I'd like to keep the meeting to under an hour for folks, and to
>> >> reserve as much as necessary for the hackfest and gsoc planning work.
>> >
>> > I'm hoping to be there for the start of the meeting, but it'll be tricky
>> > with another meeting at 4pm EST. So hopefully I can find a tea shop to
>> > base camp.
>> >
>> > Martin,
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > Site24x7 APM Insight: Get Deep Visibility into Application Performance
>> > APM + Mobile APM + RUM: Monitor 3 App instances at just $35/Month
>> > Monitor end-to-end web transactions and take corrective actions now
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>> > http://pubads.g.doubleclick.net/gampad/clk?id=272487151&iu=/4140
>> > _______________________________________________
>> > Inkscape-board mailing list
>> > Inkscape-board@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/inkscape-board
>
> ------------------------------------------------------------------------------
> _______________________________________________
> Inkscape-devel mailing list
> Inkscape-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/inkscape-devel
 
 
 
------------------------------
 
Message: 3
Date: Mon, 7 Mar 2016 18:12:59 +0100
From: Eduard Braun <Eduard.Braun2@...173...>
Subject: Re: [Inkscape-devel] Paint-order attribute needs to be put in
stroke properties dialogue
To: Martin Owens <doctormo@...400...>
Cc: inkscape-devel <inkscape-devel@lists.sourceforge.net>
Message-ID: <56DDB69B.7080209@...173...>
Content-Type: text/plain; charset=windows-1252; format=flowed
 
Am 07.03.2016 um 17:53 schrieb Martin Owens:
> If anyone wants to have a crack at it, these ones are based on the
> strait line and the order of the items is the order they paint. So it
> should signify the effect pretty clearly.
Actually I'd keep a constant order (and also size and position) of all
items and just change the layering...
 
The idea to use item order to visualize paint order is nice, but it's
too hard to figure out what stroke and fill are when items are moving
around (especially given the small size), so the intended effect is not
achieved and it actually gets harder to figure out the paint order.
 
Regards,
Eduard
 
 
 
------------------------------
 
Message: 4
Date: Mon, 07 Mar 2016 19:04:17 +0100
From: Tavmjong Bah <tavmjong@...8...>
Subject: Re: [Inkscape-devel] Paint-order attribute needs to be put in
stroke properties dialogue
To: Eduard Braun <Eduard.Braun2@...173...>, Martin Owens
<doctormo@...400...>
Cc: inkscape-devel <inkscape-devel@lists.sourceforge.net>
Message-ID: <1457373857.23636.45.camel@...8...>
Content-Type: text/plain; charset="UTF-8"
 
 
JFYI, I've almost finished implementing a GUI for paint-order.
 
Tav
 
On Mon, 2016-03-07 at 18:12 +0100, Eduard Braun wrote:
> Am 07.03.2016 um 17:53 schrieb Martin Owens:
> >
> > If anyone wants to have a crack at it, these ones are based on the
> > strait line and the order of the items is the order they paint. So
> > it
> > should signify the effect pretty clearly.
> Actually I'd keep a constant order (and also size and position) of
> all?
> items and just change the layering...
>
> The idea to use item order to visualize paint order is nice, but
> it's?
> too hard to figure out what stroke and fill are when items are
> moving?
> around (especially given the small size), so the intended effect is
> not?
> achieved and it actually gets harder to figure out the paint order.
>
> Regards,
> Eduard
>
> -------------------------------------------------------------------
> -----------
> Transform Data into Opportunity.
> Accelerate data analysis in your applications with
> Intel Data Analytics Acceleration Library.
> Click to learn more.
> http://makebettercode.com/inteldaal-eval
> _______________________________________________
> Inkscape-devel mailing list
> Inkscape-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/inkscape-devel
 
 
 
------------------------------
 
Message: 5
Date: Mon, 7 Mar 2016 18:55:56 +0000
From: C R <cajhne@...400...>
Subject: Re: [Inkscape-devel] Paint-order attribute needs to be put in
stroke properties dialogue
To: Tavmjong Bah <tavmjong@...8...>
Cc: Eduard Braun <Eduard.Braun2@...173...>, inkscape-devel
<inkscape-devel@lists.sourceforge.net>
Message-ID:
<CABdJpS6QiuQPEJnbL19CnnV+o4nuBzK3+Trg_JoUPh0eUgFG1w@...401...>
Content-Type: text/plain; charset="utf-8"
 
> JFYI, I've almost finished implementing a GUI for paint-order.
>
> Tav
>
>
 
Neat... what does it look like? :D
Do you still need icons for it? Does the implementation use icons? :)
 
-C
 
 
> On Mon, 2016-03-07 at 18:12 +0100, Eduard Braun wrote:
> > Am 07.03.2016 um 17:53 schrieb Martin Owens:
> > >
> > > If anyone wants to have a crack at it, these ones are based on the
> > > strait line and the order of the items is the order they paint. So
> > > it
> > > should signify the effect pretty clearly.
> > Actually I'd keep a constant order (and also size and position) of
> > all
> > items and just change the layering...
> >
> > The idea to use item order to visualize paint order is nice, but
> > it's
> > too hard to figure out what stroke and fill are when items are
> > moving
> > around (especially given the small size), so the intended effect is
> > not
> > achieved and it actually gets harder to figure out the paint order.
> >
> > Regards,
> > Eduard
> >
> > -------------------------------------------------------------------
> > -----------
> > Transform Data into Opportunity.
> > Accelerate data analysis in your applications with
> > Intel Data Analytics Acceleration Library.
> > Click to learn more.
> > http://makebettercode.com/inteldaal-eval
> > _______________________________________________
> > Inkscape-devel mailing list
> > Inkscape-devel@lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/inkscape-devel
>
>
> ------------------------------------------------------------------------------
> Transform Data into Opportunity.
> Accelerate data analysis in your applications with
> Intel Data Analytics Acceleration Library.
> Click to learn more.
> http://makebettercode.com/inteldaal-eval
> _______________________________________________
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> Inkscape-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/inkscape-devel
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Message: 6
Date: Mon, 7 Mar 2016 20:39:04 +0100
From: Marc Jeanmougin <marc@...3062...>
Subject: Re: [Inkscape-devel] While I'm waiting for Inkscape to redraw
the screen....
To: inkscape-devel@lists.sourceforge.net
Message-ID: <56DDD8D8.3000706@...3062...>
Content-Type: text/plain; charset="windows-1252"
 
Hi,
 
>> I agree. Inkscape should respect global click+drag threshold here.
 
It does(I tested it, and modified it, and it behaved as expected)
 
> I can't think of a reason to have box-zoom on zoom-out though. It's
> counter-intuitive to suddenly zoom in when trying to zoom out.
 
 
That seems very reasonable, so I just fixed it in trunk (r14692).
 
--
Mc
 
 
 
 
 
On 03/07/2016 04:29 PM, C R wrote:
> Tested. Zoom has no threshold set for click-dragging a box, and will
> happily zoom to 1px.
> I'd use a different value than the global click-drag though. 10px is far
> too high of a click-drag threshold for my liking.
>
> Also, this value should probably be in the settings, and the default
> value should be based on the screen dpi (if provided by the system).
>
> I can't think of a reason to have box-zoom on zoom-out though. It's
> counter-intuitive to suddenly zoom in when trying to zoom out.
>
> -C
>
>
> On Mon, Mar 7, 2016 at 3:04 PM, Vladimir Savic
> <vladimir.firefly.savic@...400...
> <mailto:vladimir.firefly.savic@...400...>> wrote:
>
>     I agree. Inkscape should respect global click+drag threshold here. I
>     set it quite low, though. At just 4px, but no area zoom should be
>     activated at distance smaller then that. At least at initial
>     movement. After that, if user want it down at 2x2px area again ,
>     then it's not application's problem.
>
>     Now the question... Does this settings gets respected or ignored in
>     this particular case? Will test when I get near my comp again...
>
>     Vlada
>
>
>     On Mon, Mar 7, 2016, 15:45 C R <cajhne@...400...
>     <mailto:cajhne@...400...>> wrote:
>
>         Can we disable box-drag zoom while the "zoom out" function is
>         active?
>         I'm used to shift-clicking to zoom out when I don't have a
>         mousewheel, and if Inkscape detects even the slightest movement
>         while the mouse is pressed, it draws a teeny tiny box and tries
>         to zoom in to it.
>
>         If the user is zooming out this behaviour should be dissabled,
>         because it's a zoom-in function.
>
>         Alternatively, or additionally:
>
>         When it zooms into such a small area, Inkscape takes an absolute
>         age to re-draw gradients and my high-res graphics. It might be
>         best to expand the minimum area that the box-zoom can zoom into.
>         Say 10x10 screen px would be reasonable I think.
>
>         Thoughts?
>
>         Ah, there it goes. :) I can work again, yay! :D
>         - C
>         ------------------------------------------------------------------------------
>         Transform Data into Opportunity.
>         Accelerate data analysis in your applications with
>         Intel Data Analytics Acceleration Library.
>         Click to learn more.
>         http://makebettercode.com/inteldaal-eval_______________________________________________
>         Inkscape-devel mailing list
>         Inkscape-devel@...1721...sts.sourceforge.net
>         <mailto:Inkscape-devel@lists.sourceforge.net>
>         https://lists.sourceforge.net/lists/listinfo/inkscape-devel
>
>
>
>
> ------------------------------------------------------------------------------
> Transform Data into Opportunity.
> Accelerate data analysis in your applications with
> Intel Data Analytics Acceleration Library.
> Click to learn more.
> http://makebettercode.com/inteldaal-eval
>
>
>
> _______________________________________________
> Inkscape-devel mailing list
> Inkscape-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/inkscape-devel
>
 
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------------------------------
 
------------------------------------------------------------------------------
Transform Data into Opportunity.
Accelerate data analysis in your applications with
Intel Data Analytics Acceleration Library.
Click to learn more.
http://makebettercode.com/inteldaal-eval
 
------------------------------
 
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End of Inkscape-devel Digest, Vol 118, Issue 19
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