Dear all,
I was wondering if it wouldn't be useful to change the way clippath and masks are created. Now the object used to create the clippath, gets transformed into a clippath and placed in the defs. However, very often I'd have to create a copy of this very object, move it down in Z-order and the use the original object to clip. Wouldn't it be easier to move a copy of the orginal to the defs as clippath and leave the original where it is?
For masked area's it makes more sense to destroy the orignal, but even there I feel maintaining the original could be useful as those shapes are often used for dropshadows (at least that's what I use them for). Releasing the clip or mask would then still be rendering the same result as now, the only change is creating a new idea for the clippath by adding "c_" or "m_" in front of the ID of the copy.
Jelle Mulder