Well, no, on linux, sorry. But I don't quite get the problem. There are lots of people who seem to have managed to make a recent version of gcc work on mac os. Of course you'd have to recompile all the necessary libraries from scratch when switching to a compiler with a different abi. As far as I understood that, Apple switched from gcc to clang because newer version of gcc are gplv3? Is Inkscape compilable with clang?
-----Ursprüngliche Nachricht----- Von: suv@...2204... [mailto:suv@...2204...] Im Auftrag von ~suv Gesendet: Donnerstag, 11. April 2013 19:33 An: Markus Engel Cc: inkscape-devel@lists.sourceforge.net Betreff: Re: [Inkscape-devel] C++ification of the SPObject tree
On 2013-04-11 19:25 +0100, Markus Engel wrote:
Yes, I just used this "polymorphic function pointer" std::function<SPObject* ()> for the factory, this can be replaced by a normal function pointer. Then there's one nested exception and some nullptrs. Btw: http://stackoverflow.com/questions/14153725/installing-gcc-4-7-1-on-os -x I'm using gcc 4.7 for compiling Inkscape and it just works fine.
On OS X?
(Note: one main issue is with g++ and different versions of libstdc++, and incompatibilties with shared libraries/frameworks compiled with the system compiler. Ask the darktable team about details - myself I'm not an expert on this area)
-----Ursprüngliche Nachricht----- Von: Alex Valavanis [mailto:valavanisalex@...400...] Gesendet: Donnerstag, 11. April 2013 18:30 An: Markus Engel Cc: Inkscape Devel List Betreff: Re: [Inkscape-devel] C++ification of the SPObject tree
Sounds great! Is there any way to avoid C++11 for the moment though? As I understand it, there isn't a suitable version of GCC available on OS X yet.
On 11 April 2013 16:57, Markus Engel <p637777@...1081...> wrote:
Hi there, now I finally managed to get rid of the GObject type system and merged all the virtual pads with their classes. It should work quite well, although I still have to figure out what to do with those "rdf:RDF" and
"inkscape:grid"
nodes. If you want to try it, please add a CXXFLAGS="-std=c++11" to your configure line ;). Who of you is currently working on the guides-improvement? Is there any special reason why you use "g_object_class_install_property" instead of "normal" properties?
Markus
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