31 Oct
2006
31 Oct
'06
3:26 a.m.
Long ago, Ted Gould made a proposal on how to do gradient meshes using elliptic gradients. Sadly this was not workable because gradients are simply not flexible enough. But now we have blur - and while approximating a gradient mesh with blurring is still not trivial, it is possible. See an attached SVG for an example. Of course it's a nightmare to do all this manually, but as soon as we have code for bezier intersections, it becomes possible to do an automatic gradient mesh object using this approach.
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bulia byak
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