Several new modes are added to the Tweak tool for transforming, duplicating, and deleting selected objects using the same "soft brush" metaphor that the path editing and coloring modes use. Using these new modes, it is easy to "sculpt" scatterings of small objects, such as clone tilings, into complex and naturalistic textures.
Those are great new features, but this makes tweak tool even more cluttered, wouldn't clones be better for such funcionality? I would propose to split it into:
1. Clone tool ( or Spray/Aerograph tool) - with buttons for creating new clones and changing properities which are currently hidden under "Create tiled clones" window, like align, distribution, size, rotation, blur, opacity and color. This tool would operate only on clones.
2. Tweak tool, which would make the only thing not possible with clones - change shape of different object(s) (push, shrink, attrack, roughten) , and if eventually used on linked clone - unlink them.
Current solution encourages users to create zilions of similar objects first, and then radnomise them using smudge tool, which doesn't seem to be elegant way of doing things and will result in huge ang ugly svg files.