Hi!

Path scatter was coded very fast as someone asked for it while ùi had no time to spend on it, so the code might definitely be improved. The difference between pattern along path and path scatter is that former bends the pattern whil the latter places it undeformed at the desired place.

IMO, this should be replaced by some lpe that randomly repeats the "pattern" over the area and or the boundary of an object.
I wrote a little toy in 2geom that chooses radom places in a given area.

As about getting separate objects as output, one workaround would be to first duplicate your object as many times as needed, group them, and apply the lpe to the group. I didn't test it right now, but it should do it (althought some bugs might remain about lpe and groups). Of course this is not very satisfying because you need to know how many copies to create in advance... :-(

Cheers, JF.

2010/1/9 Alexandre Prokoudine <alexandre.prokoudine@...400...>
On 1/8/10, Hans Meine wrote:

> http://tavmjong.free.fr/INKSCAPE/MANUAL/html/Paths-LivePathEffects.html
> helped a lot (I ignored it before, since it wasn't on inkscape.org).

Doh. Inkscape.org is not the only and true God's messenger, you know? ;)

> However, for my use case, it also suffers from another problem I discussed
> before for the extension, namely that it produces a single path.  I need
> separate objects, to be able to set different fill styles.

We "just" need a complete overhaul of our effects system so that
anything we do to objects could be tweaked later. Much like filter
effects in Illustrator/Photoshop.

Alexandre

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