On Thu, 03 Feb 2005 13:23:08 +0100, Jakub Steiner <jimmac@...659...> wrote:
- if the objects do not overlap but share the same fill/stroke, you
can combine them, and they will become one object.
Yes, I'm aware of this, since this is the only sane way currently to do gradients across multiple objects.
I know, and I'm going to adress this too. Gradients will be editable on canvas, which was my goal since the beginning. Real Soon Now.
Thanks for these tips, but I hope you realize this is scratching your head with your foot :) Most of the time I don't trace a perfect shape. I play around with it to see "the one". It's an iterative process and not having freedom to experiment with shapes makes it hard. I'll probably record my inkscape sessions so you see me stumbling into this all the time.
Thanks, that would be nice - btw I enjoyed your "boolean scales" movie in the bug :)
However, I don't see what's so unnatural with using clones for objects of the same shape. It's totally interactive and actually a lot of fun. And when I make it possible to have clones with different fill/stroke, it will be even more useful.
Just to give you a hint for priorities, node editing remains the key functionality of a vector illustration app...
There were tons of arguments on this list about what is the key, and what's more key, and what's the keyest of all :) I'm not disagreeing with you, just trying to explain what is involved. Out of two key things, the one which is easier to implement usually gets implemented first.