I would love to (I think this is a really interesting subject) but time constraints unfortunately won't allow for it. But if someone sets up a funding campaign, I'll be the first one to donate!

On Wed, Mar 4, 2015 at 8:50 AM, Josh Andler <scislac@...400...> wrote:
Bit,

If you would like to organize and get a thing like this funded, we
would welcome such an effort!

Cheers,
Josh

On Tue, Mar 3, 2015 at 4:43 PM, Bit Barrel <bitbarrelmedia@...400...> wrote:
> It is funny to see how UI discussion always heat up. The exact same thing
> happens with Blender. Even though Blender is notorious for its convoluted
> UI, they categorically refuse to do anything about it and insist it is fine
> the way it is.
>
> Why not do some real UI research (one way mirror and all that) and let that
> be the final judge of it?
>
> On Wed, Mar 4, 2015 at 2:25 AM, Martin Owens <doctormo@...400...> wrote:
>>
>> On Tue, 2015-03-03 at 19:50 +0100, Johan Engelen wrote:
>> > > It removes the need of a menu that might confuse, but retains the
>> > > functionality in a more compact way.
>> >
>> > yet with more clicking required and annoyance guaranteed.
>>
>> Johan this response is very terse and it has been received negatively
>> here.
>>
>> This desgin increases the clicking by 1 and requires a re-focus. But the
>> design suggestion is only presented to document possible solutions given
>> the degree to which different user's needs interfere.
>>
>> It's only useful if the menu can be shown to be confusing. And I have no
>> good data to show that it is at this time. A good study might show the
>> opposite is true in practice.
>>
>> We should get into the habit of asking for and running UX sessions.
>> Maybe something we can do at LGM this year. :-)
>>
>> Best Regards, Martin Owens
>>
>>
>>
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