Ben Fowler wrote:
On 12/06/06, yipdw <yipdw1@...400...> wrote:
All right, I'll look into that. I haven't figured out how to get Fink or DarwinPorts to generate Universal Binaries and I'm not entirely sure if they can, but I'll keep poking at it -- any help there would be great.
I think that you will find that fink has no support at present. I don't know about Darwinports, and if you are able to investigate that, the Xara folk would probably like to hear your results good or bad.
Well, I've so far not had much luck chasing down any sort of easy way to get Universal Binaries in DarwinPorts, and according to David Himelright and you, it doesn't seem like we'll have much luck with Fink either. So..
I would have thought that the first technique to try would be to generate a PPC build using for want of a better terrm, standard methods and a second MacTel i386 build and glue them together.
That should be doable, although, as mentioned, we'll have to watch out for library versions.
My simple smoke test is to create a few objects edit paths and nodes, and do boolean operations. If this works then I would call that a sign that the product is OK. I also try to reproduce any outstanding bugs, but most of the simple ones seem to be Windows only.
This build passed your smoke test :) I've also been doing some vector graphics work involving node manipulation, bitmap tracing, Boolean operations, text work, bitmap export, various fill and stroke options, alignment and distribution options, and snapping in my Inkscape builds, and things seem okay.
The only thing that I've tried to use and cannot use so far is node sculpting, but I think that's because the Alt key is bound to something else (window move) and I haven't yet figured out how to change that.
Ben
- David