Ben Fowler wrote:
On 12/06/06, yipdw <yipdw1@...400...> wrote:
My interpretation of the Universal Binary tutorial at developer.apple.com (http://developer.apple.com/opensource/buildingopensourceuniversal.html) tells me that one can generate Universal Binaries with access to only one architecture provided that one also has appropriate Universal
v>> versions of all involved shared libraries. Am I reading this right?
Yes you are; probably since version 2 of XCode. I would recommend using the latest stable XCode, currently 2.3.
Alright, I'll look into that. I haven't figured out how to get Fink or DarwinPorts to generate Universal Binaries and I'm not entirely sure if they can, but I'll keep poking at it -- any help there would be great.
As a worst-case scenario, I guess it'd be possible to compile Universal versions of all required libraries by hand, but I think it's best to avoid that as long as possible.
It should be straightforward, and of course many thanks for stepping up and doing this. Did you make any patches to the source tree?
Nope -- I just grabbed Inkscape trunk and makeosx.sh, and ran the script. Inkscape appears to run fine, although I have to admit I haven't really stressed it much just yet.
Ben
- David