Hi,
To get your branch to compile, I needed to add the two files:
recolor-artwork.h
recolor-artwork.cpp
to the file Makefile_insert inside src/ui/dialog
Tav
> ------------------------------------------------------------------------------
On Tue, 2013-07-16 at 16:02 +0530, Arshdeep Singh wrote:
> Hello all,
> I have successfully implemented the code that enables dragging of the
> recolor nodes.
> Right now, any node you drag shall change the color of the entire
> selection.
>
> Another development: I successfully can edit the color from the
> Desktop.
> Here it is for future reference if someone needs it.
>
> Inkscape::Selection *selection = sp_desktop_selection(desktop);
>
>
> GSList const *items = selection->itemList();
> g_printf("\n\n\t\t Prinitng the id's of Selected objects ");
> for (GSList const *i = items; i != NULL; i = i->next)
> {
> SPObject *obj=reinterpret_cast<SPObject *>(i->data);
> Inkscape::XML::Node* obj_repr = obj->getRepr();
> SPCSSAttr* obj_css = sp_repr_css_attr( obj_repr , "style" );
> sp_repr_css_set_property ( obj_css , "fill", "#00ff00");
> Glib::ustring str;
> sp_repr_css_write_string (obj_css, str);
> obj_repr->setAttribute ("style", str.c_str(), TRUE);
> }
>
>
> Now only the linking task remains. By linking I mean the link b/w the
> recolor nodes and the selected objects so that only the respective
> node is changing the color of the respective object.
>
>
> I am facing one problem in that respect:
> Initializing a string,
>
>
> gchar* id = g_sprintf( "obj%d", i );
> is giving a runtime error. The same goes with g_snprintf( ..)
>
> Any idea whats going wrong ?
> --
>
> Arshdeep Singh
> Third Year, Computer Engineering
> Delhi Technological University
> Ph: +91-9654115614
> https://sites.google.com/site/adsingh1729/home
>
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