It is funny to see how UI discussion always heat up. The exact same thing happens with Blender. Even though Blender is notorious for its convoluted UI, they categorically refuse to do anything about it and insist it is fine the way it is.

Why not do some real UI research (one way mirror and all that) and let that be the final judge of it?

On Wed, Mar 4, 2015 at 2:25 AM, Martin Owens <doctormo@...400...> wrote:
On Tue, 2015-03-03 at 19:50 +0100, Johan Engelen wrote:
> > It removes the need of a menu that might confuse, but retains the
> > functionality in a more compact way.
>
> yet with more clicking required and annoyance guaranteed.

Johan this response is very terse and it has been received negatively
here.

This desgin increases the clicking by 1 and requires a re-focus. But the
design suggestion is only presented to document possible solutions given
the degree to which different user's needs interfere.

It's only useful if the menu can be shown to be confusing. And I have no
good data to show that it is at this time. A good study might show the
opposite is true in practice.

We should get into the habit of asking for and running UX sessions.
Maybe something we can do at LGM this year. :-)

Best Regards, Martin Owens


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