
Maximilian Albert schrieb:
Hi,
disclaimer: I haven't looked at the patch yet. Just a few random thoughts coming to mind:
2009/12/29 Roland Meub <roland.meub@...173...>:
This brings me to the question whether we should really try to implement a
strict (for example clockwise) rotate order. The point is, that it's not ever possible to decide the right order. Imagine cases where all three objects are located at the same Y or X position)
One option would be to break ties by taking z-order into account. Or to move those objects as if they were a single object. But what does
Might be an option but it seems not be very transparent to the user
'located at the same X' position mean anyway? When looking at the left border, the right border, the rotation center, ...? Just a few points to consider.
With, 'located at the same X position' I've meant that the center points of two objects are located at the same X position. (What You'll get when you align one object by the center of an other)
Max
P.S.: The issues you encountered with 3D boxes are indeed not caused by your code. Maybe they are already fixed by my recent commits. Otherwise I will take a look at them soon-ish.