Eduard,
The Readme.txt file is available is here: http://www.partha.com/temp/Readme.txt
Please let me know if it's adequate for your purpose.
Thanks, Partha
On Tue, Jan 19, 2016 at 7:18 PM, Partha Bagchi <partha1b@...400...> wrote:
On Tue, Jan 19, 2016 at 9:52 AM, Eduard Braun <Eduard.Braun2@...173...> wrote:
Hi Partha,
that's great, thanks!
You are welcome. :)
I've built Inkscape 64bit with the new devlibs yesterday, with only a few minor issues.
Please let me know what those issues are. Please contact me offline.
Since I noticed Johan updated the devlibs64 before I'd like some feedback from him, since I'm not too familiar with these kinds of things (handling libraries / build processes). Maybe he can make the necessary changes also this time. Of course I'd be happy to help, too, if for any reason Johan is not available. I guess I'd be able to figure out what to do.
One last thing: Can you provide a README or something similar with the included libraries (don't know if there's an automated process for this)?
Sure no problems. If you want, you can create the file yourself with a simple shell script (or command line). Something like:
for files in /opt/lib/pkgconfig/*.pc; do VERSION=$(grep Version: $files |sed -e 's/Version: //') SOFTWARE=$(grep Name: $files |sed -e 's/Name: //'); echo "$SOFTWARE, $VERSION" >> "Readme.Txt" done
I noticed the 32bit version has something like that [1] and I guess it would be helpful to get an overview of what's available and to simplify updates.
Best regards, Eduard
[1] http://bazaar.launchpad.net/~inkscape.dev/inkscape-devlibs/trunk/view/head:/...
Am 17.01.2016 um 20:34 schrieb Partha Bagchi:
Hi Eduard,
I have uploaded the Windows 64bit devlibs here: http://www.partha.com/temp/inkscape-devlibs.7z
Can you (or someone) upload it to its final destination? The devlibs include potrace 1.13.
Please let me know if you have any questions.
Thanks, Partha
On Fri, Jan 15, 2016 at 9:07 PM, Eduard Braun <Eduard.Braun2@...173...> wrote:
If you have some time this weekend, then adding potrace to the 64bit devlibs should probably be a high priority. Right now it breaks 64bit builds since it seems the logic for excluding code depending on potrace if it's not available does not work for btool-based builds (at least I was not able to make it work)
Regards, Eduard
Am 11.01.2016 um 11:42 schrieb Partha Bagchi:
On Mon, Jan 11, 2016 at 5:15 AM, Nicolas Dufour <nicoduf@...48...> wrote: ...
To be honest, I'm a bit lost and can't find the best solution for us. Could anyone (Partha, Johan, Krzysztof, or someone else) give an advice? Partha, how do you build the 64bit devlibs?
There are some points we need to take into consideration (I probably forgot some):
- The new devlibs must be easier to maintain compared to the current
ones.
- It should be possible to use the same steps to update win32 and win64
devlibs.
- If both devlibs could provide exactly the same packages versions, it
would greatly help bug tracking (and fixing)...
- Do we still need to link libstdc++ statically? (Opensuse
cross-compiled packages need a shared library.)
Regards,
Nicolas
Nicolas,
I build my 64bit libs from scratch. I use MSYS as my shell if you will and gcc 5.1.0 as my compiler.
No, I don't think you have to statically link libstdc++.
I'll try to provide a 64bit devlibs build this weekend if that's not too late.
Thanks, Partha
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