On Thu, Nov 20, 2014 at 12:18:42AM -0800, Bryce Harrington wrote:
- Feature Freeze √ Stable Branch is forked from Mainline √ Regular development resumes on Mainline. √ Avoid major refactorings on Mainline. √ Only bug fixes committed to Stable Branch. √ Bug fixes are cherrypicked from Mainline. √ Inkscape must pass 'make distcheck' String Freeze √ No further string changes allowed on Stable Branch. √ Finalize tutorials to be shipped with release √ Finalize other docs included in the release √ Finalize about screen √ Finalize Release Notes except Known Issues √ Translators work on translations. √ Recruit Release Wardens for Hard Freeze
Here's where we're at:
5. Hard freeze. √ Only Release Wardens can commit to Stable Branch Cherrypick bug fixes from Mainline to Stable Complete any late work under advisement of Wardens √ Focus on release-critical bug fixing. √ Finalize all extensions √ Finalize codebase translations Finalize Known Issues section of Release Notes √ Finalize packaging scripts √ Post additional inkscape-0.91-pre*.tar.gz releases
Josh can you report on where we are with the last three items, or are we ready to move on to the final release? I'd love to get the final release tarball packaged this weekend.
Bryce
Inkscape has completed Feature Freeze and String Freeze, and is now moving to Hard Freeze.
Translators, thanks for your efforts. If there are any late translations please coordinate with Jazzynico, and submit them to him for committing. We're down to the wire though so don't delay!
Developers, at this point only Josh and I should be committing to the tree. We'll accept patches if they're either a) obviously safe and a useful fix, or b) more complex but fix a particularly severe bug. In either case, please make sure the fix is already applied to the 0.92 branch, and then send Josh and I a backported patch ready to be landed on 0.91.
Josh will follow up with our evaluation of blocker bugs. Things actually look to be in fairly good shape. If anyone has a bug they want to raise as a blocker, now's the time to do it!
Since we're in a new stage of the release, I'll cut one last pre-release tarball.
Bryce
P.S. We're also going to need to do some marketing work to publicise the release, and I'm thinking we should establish a formal marketing team. I'll try to organize something soon; if you're interested in joining early, or have ideas to consider in the meantime, please shoot me an email.
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