Alan Horkan wrote:
If it were me, I'd put the dialogs for altering object properties (fill/stroke, text, etc.) in the Object menu, the XML Editor to the View menu (or maybe Edit), and the rest to a Preferences menu.
I was hoping that much of the functionaly that is currently in the Dialogs menu will get moved from those dialogs to the secondary toolbar although some will of course need to be left as floating palettes/dialogs.
Actually, I'd prefer things to be in menus. The more I play with the way menus work, the better I feel they suit most needs. dialogs tend to clutter up the screen. sure you can make them hidable, or even 'autohiding', where they disappear after a decission is made, but you are basically then trying to recreate a menu.
Lets put reasonable options in the menus rather than silly dialogs. For example, turning the grid on and off seems much more suited to a menu than hidden in some random dialog. Then you can associate the keybinding directly with the option, and people's spacial memory will help find the item again.
njh