
On 8/4/07, Nicholas Bishop <nicholasbishop@...400...> wrote:
Another question: what should the behavior of the blend/composite/blur controls in the Fill and Stroke dialog be when a complex filter is applied? As mentioned earlier, having the controls simply change the first feBlend or feGaussianBlur in a filter with multiple such primitives might be confusing. On the other hand, it might be less confusing than having those controls disabled when a complex filter is applied.
There were arguments in favor of both these approaches. I think we need some more realistic data to decide. Can you or anyone else come up with some more or less realistic examples of a composite filter containing one or more blend or blur, and do a thought experiment on how it would change when the first blend/blur is adjusted? Maybe it will make the visual sense after all? I can only think of a drop shadow composite filter, and for it, it will indeed make sense - the blur slider will adjust the blur of the shadow and not the object itself. A little inconsistent but definitely useful IMHO.