
I might add it as an option during the second phase of my project. While I generally like keeping things simpler, which would preclude the extra transformation, having the inversion would make it easier to switch between using Inkscape and a text editor to edit an SVG file, so I think having it as an option would be best. The solution that would both keep things simple and make hand-editing easier would be to invert Inkscape's Y-axis, so I might add both as options.
-Matthew
On Sat, Jun 1, 2013 at 5:29 AM, Jabiertxo Arraiza Cenoz <jabier.arraiza@...2893...> wrote:
Hi Matthew.
One cuestion about your project. It can include a fix to the inverse Axis Y from Inkscape to SVG, or allow for future coding it?
Hi, Jabier.
El vie, 31-05-2013 a las 19:54 -0400, Matthew Petroff escribió:
I am going to working on refactoring and then improving Inkscape's unit handling this summer for Google Summer of Code. I plan on posting regular progress updates on my blog [1] and summaries of the updates here. I have branched the repository for the first phase of my project [2] and will merge the changes back into the trunk once it is done and create a new branch for the second phase.
I look forward to working with the Inkscape community this summer.
-Matthew
[1] http://www.mpetroff.net/archives/category/programming/gsoc/ [2] https://code.launchpad.net/~matthewpetroff/inkscape/gsoc-2013-unit-refactor
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