Hi Martin,

I am exploring mainly the LPE section of the code and SPKnots are used everywhere in LPE effects. The UI::ControlPoint that Krzysztof wrote has been used mainly in the UI part so far, I think, but not much in the LPE where we define nodes for effect interaction mostly via SPKnot, KnotHolder, and KnotHolderEntity. I might eventually work on replacing them with UI::ControlPoint but don’t have a specific timeline in my mind.

Regards,
_______________________
Papoj "Hua" Thamjaroenporn
papojt@...3117...

On Dec 7, 2015, at 12:16 AM, Martin Owens <doctormo@...400...> wrote:

On Sun, 2015-12-06 at 21:23 -0500, Papoj Thamjaroenporn wrote:
From a conversation with Krzysztof there is also a goal to replace
Knot (if by Knot you mean SPKnot) entirely with UI::ControlPoint,
UI::SelectableControlPoint, and UI::Node since SPKnot had certain
aspects that aren’t well designed. I can forward the conversation to
you but it’s started as a thread in the mailing list with topic:
“SPKnot, KnotHolderEntity, and KnotHolder”.


Thanks for the update Papoj.

My strategy would be if it's easier to copy something simple for SPKnot
replacement, then it'll just join the queue for replacement later. If on
the other hand the UI::ControlPoint already exists and is something it's
easier to use instead, (i.e other parts of the code use it) then point
me to that and I'll have a read. Might be something simple.

Martin,