Hi, all!
Im a game developer and using the inkscape for layouting my game screens. Loading_screen_layout.svg one of them. It have g with id pause_button and rect with id sandclock_bound which I use for animation placement.
The verbs feature which inkscape already have is have some limitations. The MAX_PATH for example. Also some verbs required user interactions, so I need some eXtended verbs here.
Using python script I have load layout as xml and collecting element-id's of interactive elements with "onclick" attribute, for example. Using this element-id list I generate .yaml, which is some sort of batch file. Here is the .yaml file which is used with Inkscape to clean up layout and put button image in separated file with pause_button.svg filename. Also I count undoable actions to restore state generating verb EditUndo.
command: inkscape -B loading_screen_layout.yaml
----------- loading_screen_layout.yaml --------- run: - xverb-id: XFileOpen, loading_screen_layout.svg - xverb-id: XUndoLabel, fresh_document - xverb-id: XSelectElement, pause_button - verb-id: EditInvert - verb-id: EditDelete - verb-id: FitCanvasToDrawing - xverb-id: XFileSaveAs, pause_button.svg # save with stupid name - xverb-id: UndoToLabel, fresh_document
- xverb-id: XSelectElement, pause_button - verb-id: EditDelete - xverb-id: XUndoLabel, fresh_document
- xverb-id: XSelectElement, sandclock_bounds - verb-id: EditDelete - xverb-id: XUndoLabel, fresh_document
- xverb-id: XFileSaveAs, loading_screen_layout_release.svg # save with stupid name - verb-id: FileQuit ------------------ CUT HERE --------------------
I guess you can get readonly access on my launchpad page. https://code.launchpad.net/~dmitry-zhulanov/+junk/inkscape-xverbs
Code is tested with mingw+windows7+VS2010 sdk.
If you would like to merge the feature, I will clean up code to conforming code style, remove printf's & so on
Any help or advice are appreciated! P.S. sorry for my bad english :)
Best Regards, Dmitry Zhulanov