31 Aug
                
                    2010
                
            
            
                31 Aug
                
                '10
                
            
            
            
        
    
                1:01 p.m.
            
        On Tue, 2010-08-31 at 12:32 +0200, J.B.C.Engelen@...1578... wrote:
Just to get the math right (from what I understand of it).
- For P1, the skew is essential, because P1 does not allow rotation symmetries, nor (glide) reflections.
 When you make it a square, it becomes a member of p4m. (note that square or rectangle makes a difference)
I don't understand how P1 with a square becomes a member of P4M at all.
The following only fill the plane with square prototypes: P4, P4G. Not sure if I should make the others non-square because of that.
- I think for P2, the skew is not essential, but I am not sure.
 - The drawing for PG is wrong, it should not have rotation symmetry.
 - The drawing for PMM is wrong, the bottom two squares should be upside down.
 
Fixed those, thank you! http://thorwil.files.wordpress.com/2010/08/wallpaper_groups1.png
-- 
Thorsten Wilms
thorwil's design for free software:
http://thorwil.wordpress.com/