
So, maybe we can become a 100% SVG Tiny Compliant editor before 100% copliant full SVG Editor, right?
JC (JonCruz) and I on the chat channel discussed some possibilities like the ability to make layers have different constraints, such as one layer could be an SVG-Tiny layer, another could be SVG-Tiny, but the profile for some other device, and another could be for full SVG. This way, we could support the multiple platforms support of SVG-Tiny and also deal novely with implementation of a tech. that is going to scale up in terms of popularity and corporate sponsorship -- SVG used on the phone!
Jon
On Fri, 2004-07-23 at 20:59, MenTaLguY wrote:
On Fri, 2004-07-23 at 13:04, Alan Horkan wrote:
Jon's comment the other day about directly targeting the market for Mobile SVG was particularly interesting, it looks like a strong opportunity fill a niche and to commercialise Inkscape if any developers were interested in competing in 'the marketplace' and earning from their work on Inkscape. (If only I were a C++ programmer!)
Incidentally, our current level of SVG support fits SVG Tiny almost exactly (we are still missing SVG fonts and animation, but we have gradients, which is extra...)
-mental