Thank you. Thanks you!

And one more thing... It is very important, but seems to be seriously misunderstood by every single FOSS app I've tried (GIMP, Krita...). You probably thought of it already, but it is better to mention it that earlier that later. Rotating canvas is just about rotating paper that you have in front of yourself on a table, not rotating table with paper and all the tools you have on that table. Even though paper is rotated, everyone's reference line is the imagined line drawn by our two eyes. Or reference system is still the plane of our sight. Otherwise we could simply rotate our monitors or tilt our heads. In terms of dragging nodes with axis locked, that means that user wants to keep _sight_ horizontal as absolute horizontal. Otherwise user wouldn't rotate canvas at all. Drawing selection rectangle must happen in monitor's plane, not canvas plane. No matter that canvas is rotated, bounding box must be drawn horizontally.

Regards,
Vlada
 
Yes, we can bring this back... but it needs to be implemented differently (similar user experience, different code wise). It's on the list of things to do.

Tav