On 02/28/2017 11:15 AM, Yale Zhang wrote:
I think that's a fair assessment if you plan to do all your development on Windows. The main group who I imagine might prefer a cross compiler are developers who are already running a Linux distro and are primarily doing development on that platform, since it doesn't require Windows. Or even if they have Windows, they might prefer a Linux build environment without MSYS2's POSIX emulation.
Also, how about some nightly Windows builds for Inkscape? I think that would be easier to do on a Linux server with cross GCC than on Windows.
I actually did try to cross-compile inkscape a while ago (when we were still with autotools), with little success (after a few days, I managed to open a binary, but got an "ELF" error that I could not understand, so I gave up), my main goal was precisely to be able to easily provide devel builds to people on windows (I have windows for gaming purposes, but am not familiar at all with how to compile on it).
I'm very interested at how you manage to cross compile, if it's possible to document it.
Thx,