Andrius Ramanauskas wrote:
As mentioned in some previous mail, I have finished rendering optimisation, which gives best results for zoomed in drawings with complex (multi-node) paths. Optimisation focus - eliminating cubicTo and LineTo nodes outside of visible area, so no unneeded calculations is needed and less memory is consumed (this avoids crashes which were occurring previously if zooming into a complex drawing). This can be improved even more (for example ArcTo nodes are not affected and is still slow if zoomed in; etc). This might affect all the rendering, so please report any broken rendering issues.
Andrius
This may have caused a startup crash on Win XP
http://sourceforge.net/tracker/index.php?func=detail&aid=1472859&gro...
The revision before these optimizations went in works, but more recent ones seg-fault. Shape::AddPoint seems to be implicated.
James