- It appears that all offsets now use the imprecise
algorithm (you once mentioned that there were two algorithms, one precise but slow and the othe imprecise but fast). I think we should use the precise algorithm for all kinds of offsets, dynamic or not.
the "imprecise" algo is now the more precise one; the problem whith the old "precise" is that sometimes it doesn't produce the mathematically correct offset, but is faster. this can happen when offseting the 'D' letter with a big radius, for example: a hole appears in the offset. since speed is an issue, the fast one is back in place.
also the livarot stuff now uses NR::Point (and some NR::matrix); it may contain some bugs since the conversion touched a big portion of the code. you can report any strange behavior in boolean operations and offset to me.
_________________________________________________________________ Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en français ! Yahoo! Mail : http://fr.mail.yahoo.com