5 Apr
2010
5 Apr
'10
12:46 a.m.
I fixed guidelines, text cursor and zooming with the mouse.
I have a partial fix for 3D Box (attached), but:
1. The height of the box is wrong when the Y axis has an infinite vanishing point. 2. Faces are mixed up when the box is selected for editing with the 3D Box tool.
It is not a case of the coordinates in box3d.cpp being inverted on the Y axis. Apparently the code was depending on the "chirality" of the coordinate system, and flipping the Y axis also flips the chirality. Anyone knows how this could be fixed?
Regards, Krzysztof