
14 Mar
2004
14 Mar
'04
4:39 p.m.
On Sun, 2004-03-14 at 10:15, bulia byak wrote:
Yes, I never could fully understand why an intersector is needed in a renderer at all. This is design we inherited from Sodipodi. Do you think it's realistic to change that? How hard could that be?
The intersector is used to pre-process the path to eliminate intersecting segments (by splitting them at intersection points).
Having written simple rasterizers before myself, I think it renders a lot of rasterization problems significantly more tractable.
That said, like most things it is trading one set of problems for another...
-mental