Please please, none of those commercial programs has a revolutionary interface. And they haven't spent that much time/money in usability as you think. They are proffesional applications in the graphic design area. This works like this: I use photoshop why? because is the best for prepress --- I use corel photopaint why? because is the best for web --- I use X why? because Y. --- Nobody will ever mention how nice designed are those photoshop icons or handy is to have a really really small properties palette flotating in the quarkXpress interface. You are used to something. The usability tests in proffesional apps is a myth. They might do it for consumer apps, but there is not usability test behind maya or the nightmare at 3dstudio, you just need a lot of tools and parameters and the try to fit all of them. Show me a Usability test and will shut up.
On the other hand, all those companies have a graphics suite, why they call it suite? because the try to make the use of the different apps similar (menu order, dialogs, icons) Is a marketing approach, because in fact vectors are different from raster manipulation no matter how similar you make the tools. However, proffs are used to it, and as in LInux there are not many choices for graphics design, why not having a coherent or at least a bit coordinated graphics suite? Yours: Néstor Díaz
El Jueves 26 Febrero 2004 13:05, Alan Horkan escribió:
On Tue, 24 Feb 2004, Emanuele Aina wrote:
Date: Tue, 24 Feb 2004 21:06:43 +0100 From: Emanuele Aina <faina.mail@...92...> To: inkscape-devel@lists.sourceforge.net Subject: Re: [Inkscape-devel] Re: 'dialogs' menu (screenshot inside)
Alan Horkan wrote:
I was only half joking when I said users dont read manuals.
Users only read manuals as a last resort. Most users hate being forced to read the manual. Users despise being told to RTFM (which is exactly what you just did albeit in a slightly amusing way) and are fairly likely to give up and use something else.
A graphical interface cannot be *perfect* for everyone.
You'll always find al least one user that doesn't understand your GUI.
But a *good* GUI is a GUI that, once you've learnt how it works, you don't forget it.
If an interface needs to be teached twice to the same person, it is probably not so well thought...
So what is your point?
My point is that it is better to emulate Adobe Illustrator, Macromedia Freehand or CorelDraw that actually get used by proffesional graphics designers than an open source program that although widely used and well known has never put much thought into usability and user interface design.
- Alan.
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