Wow, Kees, you're a great bug fixer :)
As for the assert-on-load, Mental is looking into it, judging by the comment in the bug. So, let's wait a bit, maybe he'll be able to fix it properly.
On Wed, 2 Feb 2005 23:33:53 -0800, Kees Cook <inkscape@...62...> wrote:
On Wed, Feb 02, 2005 at 07:22:50PM -0800, Bryce Harrington wrote:
Have both of these bugs been taken care of?
On Mon, 31 Jan 2005, bulia byak wrote:
- the one found by Kees (without pref file, objects are drawn black),
see my post with more details on why this happens
I've fixed this one with several emails from mental and a few C++ implementation class tutorials. (Which seems to have also been the x86_64/PPC crash bug: 1107922)
- the new crash on load:
http://sourceforge.net/tracker/index.php?func=detail&aid=1113187&gro...
I commented out the assert for this one. The situation that causes the assert isn't fixed, but the assert causing it has been commented out because it's not a problem given how things end up in that state, if that makes any sense. :) So, I don't know what to call this... it's fixed in that the average user shouldn't see it, but it's a problem with the code logic in the XML namespace parser that still needs fixing. Maybe lower the priority?
And we also had:
[ 1050361 ] svgz opening troubles
Thanks to John Cliff, I've fixed this in the win32 builds for ddiaz and myself, and I've put up a modification to Bob's libraries at http://outflux.net/inkscape/ for anyone else doing win32 builds. There was also a problem under Linux if you had the GDK svgz loader available, it would get in the way and fail. This was fixed too.
-- Kees Cook @outflux.net
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