Yes, I did. Gonna forward this one to inkscape-devel. By the way, I would like to add I saw Tavmjong Bah's reply about the cores being used. Another question here, is Inkscape use only one core at this moment for everything? Then, if so, should threads settings be reduced to 2? If yes, why is there a option for more threads?


On 4/1/2017 6:17 AM, C R wrote:
Did you mean to reply to the list? :)

On 1 Apr 2017 01:44, "Miguel Lopez" <reptillia39@...3425...> wrote:
I use a i7 CPU, and it is 6-core/12 threads. As a matter of fact,
Inkscape seem to support at maximum of 8 threads and a rendering cache
of up to 4098 MB. Is that limitation addressed? As far as zooming level
go, rasterization of filters is how Illustrator managed to keep their
rendering speed quick as possible. But, I don't think it'll help too
much with the current Inkscape as it is now. They also support GPU
acceleration. I wonder if that's within any reach of Inkscape as of now.


On 3/31/2017 6:33 PM, C R wrote:
> Okay, so yes, for me increasing the rendering tile multiplier value
> from the default of 1 up through about 10 turns several seconds of
> redraw time into instantaneous.
> I work in Inkscape on a laptop with 4 cores, but values greater than 4
> still have a significant impact on the speed.
>
> I used a file with a single object containing 94000 nodes in it,
> blurred and zoomed to %3178.
>
> Results:
>
> 1 = 4 second redraw
> 2 = 2 second redraw
> 3 = 1  second redraw
> 4 = .75 second redraw
> 5 = .5 second redraw
> 6 = .25 second redraw
> 7+ = no visible delay unless moving
>
> It's a bit hard to tell the redraw speed while moving the view because
> Cairo seems to mess the preview at this zoom level if you are moving
> the view.
>
> Another effect of increasing this multiplier is that you can now zoom
> in to a point where Inkscape core dumps (segmentation fault). Wereas
> before, you were just stuck waiting endlessly for your canvas to
> redraw. Neither is great, and there should probably be something in
> place to keep the user from zooming past what their machine hardware
> can handle safely.
>
> Hope it helps!
> -C
>
>
>
>
>
> On Fri, Mar 31, 2017 at 9:06 AM, Tavmjong Bah <tavmjong@...8...> wrote:
>> On Thu, 2017-03-30 at 23:55 +0200, Vladimir Savic wrote:
>>> Hi Tav and others!
>>>
>>> Thanks for your hard work. I appreciate it really. Looking forward to
>>> other improvements.
>>>
>>> Can you please try Yale`s patch for multithreaded rendering we talked
>>> on this list already. I think it is possible to find it in some
>>> meiling list thread, but in case you can`t, I`ll find it myself
>>> tomorow when I come to my desktop computer. It does wonders on this
>>> i7 6700 processor.
>> I do want to look at this but won't have time till the end of April.
>> Keep after me if it doesn't get merged.
>>
>> Tav
>>
>>> Vlada
>>>
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