22 Jun
2004
22 Jun
'04
9:51 a.m.
Hi,
Currently if you select, say, a rectangle and scale it using a knot, the origin for the scale is taken as the opposite corner of the rectangle's bounding box.
This is fine if you want snap-to-bounding-box behaviour, but it presents problems if you want snap-to-nodes since the node near the opposite corner of the bounding box will drift wrt its original position.
Does anyone have any suggestions as to where to take the origin from? If it needs to be optional, how should we decide which point to use for a given instance?
Thanks
Carl