I have been testing the Windows build, and I have to say that Inkscape is now tolerable to work with in terms of speed for things that doesn't push the limitation of Inkscape render engine. So far, so good, but it is too early to say if there is a problem besides that, and the obvious - features lacking in that build that's only found in experimental Inkscape and of course features we all want to see in Inkscape, but that is besides the point. I'm not sure if I can call the tweak objects as a buggy tool, but I find that there's no way to preserve information by not allowing it to delete or add nodes, or no way to paint alpha on gradient mesh like if you were using Photoshop or Krita or GIMP and using layer mask. But, that's all I have for now. I will be testing it more, and will report soon as I really want to see Inkscape improves feature-wise soon as possible.
On 7/26/2017 2:29 PM, brynn wrote:
I'm not sure where we are with the new vectors team. But hopefully starting with the next release, it will be organized enough to handle making the announcments.
Meanwhile, would you like a News items for this? I was just about to make posts in forums, but maybe a News item would would be helpful as well?
All best, brynn
-----Original Message----- From: Eduard Braun Sent: Wednesday, July 26, 2017 3:27 AM To: inkscape-user@...6... Subject: [Inkscape-user] inkscape-0.92.2pre0 - testers welcome
Am 26.07.2017 um 01:06 schrieb Bryce Harrington:
The first (and hopefully only) pre-release package for the upcoming 0.92.2 release is now available:
Hi all
Bryce just released the source tarball for the 0.92.2 pre-release (see above), the final release is to be expected around Aug 7th.
I want to invite you all to test the pre-release. Especially the builds for Windows should receive some extensive testing as I switched the build system for this release (it's now built with MSYS2 instead of our custom-built devlibs for those interested in the details).
Overall this should result in less bugs, some additional features and maybe even slightly improved performance, but - as with all fundamental changes - it might have introduced regressions we're not aware of. Therefire please let me know if you find any new issues that might block this release (we'll fall back to the way we built Inkscape before in this case).
A full set of Windows builds (7z, exe, msi - x86/x64) is available from: https://inkscape.org/en/~eduard.braun/galleries/inkscape-0922pre/
Regards, Eduard
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