3 Jun
2013
3 Jun
'13
4:02 p.m.
On Mon, Jun 03, 2013 at 01:46:35AM -0300, Vin??cius dos Santos Oliveira wrote:
You can find an initial repo skel that copies the pixel data in a graph data structure and build instructions. I'm using Inkscape code convetions and Inkscape dependencies. I hope I didn't miss anything.
+ guint8 r; + guint8 g; + guint8 b; + guint8 a;
I would recommend against this approach, instead, use guint8 rgba[4];
and replace + _vertices[i].r = pixels[0]; + _vertices[i].g = pixels[1]; + _vertices[i].b = pixels[2]; + _vertices[i].a = pixels[3];
with for (int p = 0; p < 4; p++) { _vertices[i].rgba[p] = pixels[p]; }
It generally ends up being less work and less error prone.
njh