Hi Jabier,
The mesh branch was merged into trunk a while back. If you intend to work on it, please work based off of trunk. By all means, feel free to do your work in a new branch, just please start with current trunk as the basis.
Cheers, Josh
On Thu, Mar 21, 2013 at 2:31 PM, Jabiertxo Arraiza Cenoz <jabier.arraiza@...2893...> wrote:
Hi to all, i have some free time while compiling and start testing other branch. I start whith mesh branch. Impresionant. Bravo Tav. Maybe some of your work can used for create a mesh based deformation system for images and all other staff in inkscape.
Any other branch sugestions? Hi, Jabier.
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